When

MW 9:30am - 11:00am

Where

Locy Hall 111

Who

Chris Riesbeck

Resources

Important To get a permission number for this course for Spring 2023, you need to (1) log into your u.northwestern.edu Gmail account (2) fill in the prior experience survey , (3) email me your request for a permission number, using the Subject 394 Permission Request.
Interested in being a client for CS 394 in spring? See what's involved.

This is a class about learning to develop JavaScript-based mobile and web app products using modern sustainable practices that deliver value as quickly as possible to users, clients, developers, and the development organization. These practices usually go under the name of "agile" or "lean agile."

This course is not recommendeded for first and second year undergraduates. It assumes significant prior programming experience, in multiple languages, and, even better, some industry experience.

This course is about much more than programming. It's about software development. It's about delivering high quality code early and often. It's about being efficient, using modern lean agile practices. It's about constant reflective analysis and improvement. The focus is on your growth as a reflective software practitioner and the team's growth as a cross-functional efficient, effective, and supportive community.

What you'll be doing a lot of in the next 10 weeks:

Required Meetings

This class involves a great deal of work with your team, your client and me. That means frequent face to face meetings. These are a requirement of the course. Do not take this course if you can't commit these meeting, especially Saturday client meetings in the winter edition of this course.

All meetings should lead directly to deliverables, designs for deliverables, or specific steps to take to improve your development process. If a meeting doesn't do this, it was a waste of time.

Grading

75% of your grade is your team grade, adjusted if necessary by your level of contribution. The team grade is based on how the team managed and improved over both the team and client projects, in terms of delivering value every week, and managing expectations through frequent and clear communication. Most teams do just fine on this part and get the full 75%, but it takes work. A client should never be surprised with what they get, because a good team keeps the client accurately informed about what's doable and why.

Your individual share of the team scores is affected by the level of your contribution to the project as determined by CATME reviews. Four CATME reviews are done, at the middle and end of each project, but only the end of project numbers are used. Contribution higher or lower than 1.0 will modify your share of the team grade. Note that CATME deliberately caps contribution at 1.05, so as not to reward over-achievers taking control of a project. In practice, CATME has a very small effect on most people, except in cases where someone repeatedly and significantly fails to contribute.

The other 25% comes from your ability to demonstrate to me your individual ability to apply agile thinking creatively and appropriately to real world development issues. How this will be done this quarter to be determined.

Programming Requirements

Substantial prior programming experience is required. I assume you already know or can quickly get up to speed with

The class discussions and assignments focus on development processes, not programming technology. Work is done in teams.All team members are responsible for all parts of the application.

Prior mobile development experience is not required. The ability to pick it up on your own is.

Development computer

You need to have either a Mac, PC, or Linux machine suitable for software development, with plenty of memory and gigabytes of disk space. Laptops are best because they can be brought to the meetings to do demos and development.

Textbook

The text for agile software development is The Agile Samurai by Jonathan Rasmusson. Don't be fooled by the casual style. This is a sound introduction to agile software development, by a developer for developers.

Tools

The following tools are either required, or have proved very very useful to previous teams in this course.

React and related libraries such as Cypress and Firebase have substantial learning curves. The team will need to invest time cross-training each other to be sure every member can debug and extend any part of your app.

Most work will be done building React-based web apps. These are the easiest to rapidly iterate, deploy to clients, and test with users.

We do not do pure native apps in this class, because

Using React